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[gaming retro wallpaper]Ratchet & Clank: Rift Apart patch adds 120 Hz display mode

2021-10-10

  By Stephany Nunneley

  30 June 2021 18:08 GMT

  Insomniac Games has released the latest patch for Ratchet & Clank: Rift Apart, which includes various additions to the game along with some general fixes and polishing.

  One of the biggest features added with the Ratchet & Clank: Rift Apart patch is the addition of 120 Hz display mode.

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  This will reduce input latency when using a compatible display, and the frame rate target for Fidelity graphics mode increases to 40 FPS.

  With the update, you can now disable the Phantom Dash VFX, Skip Cutscenes is now a bindable option for the D-pad, and there’s now an option to disable the level up message and slowdown.

  An issue where the Glitch challenge could be played twice resulting in players being unable to complete one later has been addressed, and where cubes will no longer appear in the opening cinematic. POIs will no longer disappear, characters should no longer appear blurry in Photo Mode when the camera is close, and the game should stop freezing during the grind rail tutorial.

  Plenty of issues were addressed with the patch and you can read the entire set of notes below.

  New Features

  Added new stickers

  Added the ability to disable the Phantom Dash VFX

  Added the ability to disable the Phantom Dash VFX in Photo Mode

  Added the ability to toggle armor on or off while in Photo Mode

  Added color backgrounds to Photo Mode

  Added 120 Hz Display Mode, which reduces input latency when using a compatible display. In this mode, the frame rate target for the Fidelity graphics mode increases to 40 frames per second

  Added “Skip Cutscenes” as bindable option for the D-pad

  Added the option to disable the level up message and slowdown

  General Fixes and Polish

  Addressed an issue where a Glitch challenge could be played twice resulting in players being unable to complete one later

  Addressed an issue where white cubes could appear in the opening cinematic

  Addressed an issue where POIs could disappear.

  Addressed an issue where characters could appear blurry in Photo Mode when the camera is very close.

  Addressed an issue where the game could freeze during the grind rail tutorial.

  Addressed an issue where killing Grunthors with Trudi would not count towards the Extinction Event Trophy

  Addressed an issue where some Grunthors would not count towards the Extinction Event Trophy

  Addressed an issue where the weapon wheel UI could become stuck on the screen

  Addressed an issue where deployable weapons would stop attack pixelized enemies.

  Addressed an issue where the RYNO would appear to not damage enemies.

  Addressed an issue where the Weapon Vendor text was illegible in Retro Mode.

  Addressed an issue where the camera could become stuck on Blizar

  Addressed an issue where multiple environmental objects would not load on Cordelion

  Addressed an issue where the player could become stuck after completing the Clank puzzle on Sargasso

  Addressed an issue where some Zurpstones would not longer appear on the map if the player leaves the planet.

  Addressed an issue where Rivet would fall forever after respawning on Blizon

  Addressed an issue where Clank lines would play incorrectly while at Zurkies

  Addressed an issue where Goons could T-pose while dying

  Addressed an issue where a section of rail would not spawn after respawning on Blizar

  Addressed an issue where the game would appear very dark if Photo Mode was activated very quickly

  Addressed an issue where some jumps would not be possible if the Glide Toggle was enabled

  Addressed an issue where the player could fall endlessly during the Nefarious fight

  Addressed an issue where changing the Graphics Mode setting while starting a Challenge Mode game would start a normal game instead

  Addressed an issue where glove weapons would appear incorrectly in Photo Mode

  Addressed an issue where certain Photo Mode filters could remove anti-aliasing in the main game

  Improved stability

  Various additional fixes and improvements

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